cfxx.dev
Commissions open
cfxx.dev · Roblox & programming studio

Roblox systems that hold up when the server's full .

I'm Ryder . I've been programming for seven years, most of it in Luau. I build gameplay systems, data and economy code, and full games for Roblox, plus tools and bots outside it.

7 yrs programming
Luau typed, strict mode
Open for commissions
Workspace Baseplate · 24×24 studs drag to orbit · click a part
Loading workspace…
Commission status
Open

Taking new projects right now. Send a short brief and I'll come back with scope, a timeline and a price.

Good fit

Game systems, full games, rewrites of code that's gotten out of hand.

Also take

Bug hunts, performance passes, Discord bots, small web tools.

Last updated

Oct 2026

Services

What I build

Server-authoritative by default, typed where it matters, and written so the next developer can read it.

Gameplay systems

Combat, abilities, hitboxes, round loops, quests, pets. Built server-side with client prediction so it feels instant and can't be exploited.

RemoteEvents RunService CollectionService

Data & economy

Saving that doesn't lose progress: session locking, migrations, currencies, inventories, trading and developer products.

DataStoreService MarketplaceService MemoryStore

Full games

From an empty baseplate to a published experience. I handle the programming and work with your builders, modelers and UI artists.

TeleportService Packages Rojo

UI programming

Shops, inventories, HUDs and menus that are responsive across phone, tablet, console and PC, with tweens that don't stutter.

TweenService UIListLayout ContextActionService

Fixes & optimization

Memory leaks, lag spikes, broken saves, exploit holes. I profile first, then fix the cause instead of patching symptoms.

MicroProfiler Script Profiler Developer Console

Outside Roblox

Discord bots, Open Cloud integrations, admin dashboards and small web apps that connect to your game.

Open Cloud TypeScript Node
Portfolio

Selected work

ServerScriptService › AbilityService.luau --!strict

     
About

Hi, I'm Ryder.

I started programming seven years ago and haven't stopped. Roblox is where I do most of my work, because it's where small teams can ship real games fast, and good code makes the biggest difference there.

I care about the boring parts: saves that never wipe , remotes that validate everything, and modules with clear names. That's what lets a game survive an update or a front-page spike.

You'll talk to me directly, get progress builds as I go, and get code you actually own.

  1. Yr 1 First scripts, first broken games, lots of learning.
  2. Yr 3 Commissions start. Combat and data systems become the specialty.
  3. Yr 5 Full games, typed Luau, Rojo workflows and outside-Roblox tools.
  4. Now cfxx.dev. Taking commissions.
How it works

From brief to handoff

No surprises on price or timing. You see progress the whole way through.

Brief

Tell me what you're making, what you have already, and when you need it.

Quote

I reply with scope, a timeline and a fixed price. Larger jobs are split into milestones.

Build

Regular check-ins with a testable place file so you can play it as it comes together.

Handoff

Clean, commented code, a quick walkthrough, and a window for fixes after delivery.

Contact

Got a project?

Message me on Discord with what you're building and when you need it. Commissions are currently open.

Discord cfxdv

CFX Dev Portfolio

Welcome, To CFX